<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>deevad's CGPortoflio Gallery</title>
<link>http://deevad.cgsociety.org/gallery/</link>
<description>deevad's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Female Drow</title>
	<link>http://deevad.cgsociety.org/gallery/672547</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1220828427_small.jpg"><br><br>I experience on my free time a productive mix of 3D Blender simple 3D dummy with a strong paint over in the way of digital sketch. The 3D Dummy help me to build easier the pose and view angle , and the sketch to destroy the cold 3D. <br />
I want to know your feeling about ; <br />
- Do you feel the 3D Dummy under if you didn't know it ?<br />
Thanks for your answers and other crits of course.<br />
]]>
	</description>
	<pubDate>Sun, 07 Sep 2008 23:00:30 +0000</pubDate>
	</item>
	<item>
	<title>Uplift Universe, not posted cause out of thema</title>
	<link>http://deevad.cgsociety.org/gallery/632984</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1211143781_small.jpg"><br><br>Hi CgS'friends, <br />
I engaged myselft in this great contest last month, but I started around relationship of human ( spaceship)  and alien ( as big snails structure )  based on the ecology. Alien would be air creator for colonising big planet , that's why I represent them as big organism breathing cloud. <br />
Anyway, I had a some comment in my thread talking about the lake of relationship of the misunderstood of my picture, thats why I forgived the challenge cause I wasn't inspirated by drawing ufo that's look human ( legs / eyes / arms / head .... look totally strange ).<br />
Comments and crits of course are appreciated.<br />
]]>
	</description>
	<pubDate>Sun, 18 May 2008 20:49:46 +0000</pubDate>
	</item>
	<item>
	<title>Psyche's sight</title>
	<link>http://deevad.cgsociety.org/gallery/605217</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1204877582_small.jpg"><br><br>Hello,<br />
<br />
This is my last personal artwork, where I try to smudge and polish less my shapes, and let live paint stroke more and more. <br />
The subject is a representation in my fairy world of Psyche, the ancient Greece goddess of spirit/soul. <br />
I didn't have a large English vocabulary, but in France, we still name some type of mirror &quot;psyche&quot;, and this terms is very used in psychology to talk about soul/spirit without a religious connotation.<br />
I hope with this painting to gave a soul to this little fairy not so far back her eyes.<br />
Let's talk about, I'm open to critiques and comments. ]]>
	</description>
	<pubDate>Fri, 07 Mar 2008 08:13:07 +0000</pubDate>
	</item>
	<item>
	<title>Collar of magic pearls</title>
	<link>http://deevad.cgsociety.org/gallery/417380</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1160927678_small.jpg"><br><br>Update : I finish my tutorial , thanks for being patient, here is the link : <br />
<a href="http://www.tdt3d.be/articles_viewer.php?art_id=51" target="_blank"> TUTORIAL &amp; MAKING OF LINK</a><br />
<br />
“Collar of magic pearls” arrives after a global look on my work, felt that my theme turn too muh to &quot;toonish&quot; rendering pictures and lose some relationship with the technique of the physical laws of reality. ( you know... radiosity / SSS material / shadows/ specular light.... all kind of things 3D artist are used to do, and 2D artist should sometimes learn more ;- )  )<br />
So , I started a test which is quickly muted in a review of my various techniques that was sleeping, as bump, color layers, textures.... in a sharing between Painter and Photoshop. Made between 11h00 of the morning and 20h00 --&gt; I specify it because it is rare that I “eat” all my drawing only on one day. <br />
<br />
Click on <a href="http://david.revoy.free.fr/forums/hires/collar_of_magics_pearls_HI.jpg" target="_blank"> THIS HI-RESOLUTION LINK</a> to see a better resolution please, I made a lot of little textures details to train myself.<br />
<br />
Here some close up :<br />
<img src="http://david.revoy.free.fr/forums/hires/collar_of_magics_pearls_clo.jpg" border="0" alt="" /><br />
<br />
Thanks for your crits and comment.]]>
	</description>
	<pubDate>Sat, 14 Oct 2006 19:23:00 +0000</pubDate>
	</item>
	<item>
	<title>Fantasy landscape</title>
	<link>http://deevad.cgsociety.org/gallery/457934</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1170199848_small.jpg"><br><br>I create this large painting because I wanted to paint a fresh landscape, with blue colors and a bit of saturation touch of colors.<br />
I started from a simple 3D Blender scene, and I done the WIP of it on 3Dvf &amp; Tdt3D . A link to see it at  <br />
<a href="http://www.3dvf.com/forum/3dvf/WorkInProgress/2D/2d-fantasy-landscape-sujet_591_1.htm" target="_blank">  this adress </a>.<br />
Thanks for all the help of poeples on my threads.<br />
<br />
Comments and crits are welcomes. ]]>
	</description>
	<pubDate>Tue, 30 Jan 2007 23:30:50 +0000</pubDate>
	</item>
	<item>
	<title>Spider Harp</title>
	<link>http://deevad.cgsociety.org/gallery/431424</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1163953525_small.jpg"><br><br>This picture represent a fantasy musician able to play harp on a spider web. A lot of sens can be readed in it, between artist and internet, or about the 'trust' in general. I paint it as a personnal piece, and it was a really big and fragile work.<br />
I thanks 3Dvf and Tdt3D users to help me in my WIP ( So, may be give the link is not useless ) <br />
<br />
here are some close up :<br />
<img src="http://david.revoy.free.fr/forums/3DVF/Spider-Harp/spider-harp-revoy-end-zoom1.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://david.revoy.free.fr/forums/3DVF/Spider-Harp/spider-harp-revoy-end-zoom2.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://david.revoy.free.fr/forums/3DVF/Spider-Harp/spider-harp-revoy-end-zoom3.jpg" border="0" alt="" /><br />
<br />
 <br />
Feel free to comment and vote, I will be happy to know what is your interpretation about.]]>
	</description>
	<pubDate>Sun, 19 Nov 2006 16:25:31 +0000</pubDate>
	</item>
	<item>
	<title>Annoyance</title>
	<link>http://deevad.cgsociety.org/gallery/308931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1137007018_small.jpg"><br><br>Hi everyone, I present you my first serious project of 2006: a small fairy irritated. It is a personal work to review my technique in general. I received quite a lot of critics lately which made me ask questions on some points (sharpness of detail, positions of the body, the colorizations) because I became more and more tempted by the speed-painting, and I passed less within time on my projects.<br />
For the subject, I investigate the &quot;cheesy-fantasy&quot; ( I love this expression ) with humor because I find this caricatural and sympatique universe as a genre of universal soup of the imagination which misses cruelly spices with  the ages. I did not find story which Would characterize why the small fairy is irritated, but I found that good-looking and intérressant diagrammatically (I investigate my style through this type of faces).<br />
At the technical level, it is the almost homogeneous mixture (50 % - 50 %) between photoshop and to painter. Since I have the two I often worked with the one or with the other one.<br />
But for this drawing, I wanted to use the best of Painter for the natural painting and the best of the retouch of colours with photoshop. The original is a rather big file, foreseen to make big printings.<br />
Some close-up:<br />
<img src="http://david.revoy.free.fr/files/closeup/fee-drevoy-closeup.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Wed, 11 Jan 2006 19:16:59 +0000</pubDate>
	</item>
	<item>
	<title>Bad spirit of the forest</title>
	<link>http://deevad.cgsociety.org/gallery/439776</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1165854386_small.jpg"><br><br>This illustration represent an epic battle between a monster and a rpg-like team ( sorcerer-warrior-pretress ). Paint in Painter 9.5 and Photoshop Cs2 for a A4-300dpi.<br />
<br />
If you are curious about a step by step, have a look <a href="http://www.davidrevoy.com/bonus.htm" target="_blank">here</a> and choose the first e-book ( ^ _ ^ )]]>
	</description>
	<pubDate>Mon, 11 Dec 2006 16:26:38 +0000</pubDate>
	</item>
	<item>
	<title>The Journey Begin</title>
	<link>http://deevad.cgsociety.org/gallery/380386</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1152707984_small.jpg"><br><br>Hi, <br />
This was my submission for the last great challenge. Thanks to all my Wip thread helper, and congrats to the winners.<br />
<br />
My story for this illustration :<br />
A children run away from his home with a frog friend and a fairy by a calm full moon night in a fantasy world.<br />
The scene is focused on the feeling of the main character, looking on his bedroom still lighted and the rope he build with bed-clothes.His expression look like the last exitation to leave the stability/security to go to the unknowing ( the Frog looks a bit quiet showing the direction, cause he don't know if this new landscape is hostile or not ). They use a little boat with some food ( they preview a long trip ? ) and the boat float softly to make the natural transition that look as the journey begins.<br />
<br />
Technics :<br />
I used a outlined technics, more as old illustration than for comics effect. I wanted this picture to be destinated for childrens as a fascinating scene where nightmare or dream can start. I thought of a double page picture who could make the first illustration in a adventure story. I feel to have totally complete my detail job, and tooken my time for it.<br />
<br />
Software used : Photoshop Cs2<br />
Total hours : more than 60<br />
Total layers used : around 30<br />
<br />
Thanks all advicers and helpers I had on my wip thread. Thanks www.Tdt3D.com wip forum too.<br />
<br />
- David]]>
	</description>
	<pubDate>Wed, 12 Jul 2006 12:39:50 +0000</pubDate>
	</item>
	<item>
	<title>Magic carpet</title>
	<link>http://deevad.cgsociety.org/gallery/429349</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1163496300_small.jpg"><br><br>&quot;Magic Carpet&quot; represent perfectly the cover I wanted to buy when I was kid. Colorfull, crazy concepts and costumes with a black &quot;edge&quot; around characters that make the reading of picture easy and clean. <br />
I made this illustration for a future tutorial on my hi-res CMYK cartoon technics for print as I use for my comics.  I have still a lot of work on the tutorial cause CMYK rules in this type of work are sometimes complexe to show how to separe blacks for lines and CMY space only for color. Here is a RVB conversion version, click on the pict above to see the 1600 max width picture I originally post.<br />
Thanks to comment if you like or dislike when I draw in this particular style ( I use it too by the past for my Journey Begins entry ).]]>
	</description>
	<pubDate>Tue, 14 Nov 2006 09:25:06 +0000</pubDate>
	</item>
	<item>
	<title>Character design from the Desert of Mushrooms</title>
	<link>http://deevad.cgsociety.org/gallery/409899</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1159282057_small.jpg"><br><br>My last way to draw illustration help me to have fast and efficient ( enought for my taste) rendering with Painter9. It's allow me to do this type of character design in 3/4 hours, witch is confortable to assume my work, with the quality I like to produce. May be I will be more and more faster with time, and rendering will become more direct /sharp and good. I hope and I want.<br />
&quot;The desert of Mushroom&quot; is a fictive story I build on the fly to speedly make new experimentation with software.<br />
Comments and Crits about this concept art are welcome. ]]>
	</description>
	<pubDate>Tue, 26 Sep 2006 14:47:42 +0000</pubDate>
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	<item>
	<title>Autumn Tree</title>
	<link>http://deevad.cgsociety.org/gallery/302681</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1134730772_small.jpg"><br><br>&quot;a tree which loses its leaves does not seem to worry...&quot;<br />
Each life comprises seasons, and certain passages are identical to the autumn announcing the winter already. I would like by the means of this illustration, to invite all the sensitivities which cross or will cross such a passage, to follow the behavior of the old trees of our forests, while adapting to the biological rate/rhythm of the things, with calms and serenity, for a future spring regeneration.<br />
]]>
	</description>
	<pubDate>Fri, 16 Dec 2005 10:59:40 +0000</pubDate>
	</item>
	<item>
	<title>The Crow and the Fox</title>
	<link>http://deevad.cgsociety.org/gallery/426270</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1162895079_small.jpg"><br><br>&quot;The Crow and the Fox&quot;<br />
french classic litteracy by Jean de la Fontaine<br />
<br />
The Crow and the Fox<br />
Master Crow perched on a tree,<br />
Was holding a cheese in his beak.<br />
Master Fox attracted by the smell<br />
Said something like this:<br />
&quot;Well, Hello Mister Crow!<br />
How beautiful you are! how nice you seem to me!<br />
Really, if your voice<br />
Is like your plumage,<br />
You are the phoenix of all the inhabitants of these woods.&quot;<br />
At these words, the Crow is overjoyed.<br />
And in order to show off his beautiful voice,<br />
He opens his beak wide, lets his prey fall<br />
The Fox grabs it, and says: &quot;My good man,<br />
Learn that every flatterer<br />
Lives at the expense of the one who listens to him.<br />
This lesson, without doubt, is well worth a cheese.&quot;<br />
The Crow, ashamed and embarrassed,<br />
Swore, but a little late, that he would not be taken again.<br />
---<br />
This piece is my entry for the contest on 3Dvf about this author. I would represent the scene as a cute litlle comics to represent what I was imagine when I was a child and read it.<br />
I hope you will enjoy. Did you knew this story all your different  countrys ?]]>
	</description>
	<pubDate>Tue, 07 Nov 2006 10:24:42 +0000</pubDate>
	</item>
	<item>
	<title>Natural Disaster</title>
	<link>http://deevad.cgsociety.org/gallery/418501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161110630_small.jpg"><br><br>This picture was made for the challenge &quot;Natural Disaster&quot; of 3Dvf ( french community of Cg ) and I win nothing, but it was fun, and this year this picture was choose by organisator as the front page of the new challenge &quot;Les fables de la Fontaine&quot;.<br />
]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 18:44:10 +0000</pubDate>
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	<item>
	<title>Kitchen Disaster</title>
	<link>http://deevad.cgsociety.org/gallery/297841</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1133276247_small.jpg"><br><br>At first it was made for The Daily Sketch Topic &quot; Kitchen disaster&quot;. Now I finish my spectacular I have more time to spend in my fun for draw. That's why I made a 7h rendering (with my edit +1h30) of my sketch just to draw creatures and other things I couldn't draw in my long long spectacular drawing.<br />
I made some close up to share the fun I had to make some details.<br />
<a href="http://david.revoy.free.fr/files/kitchen-disaster.jpg" target="_blank">HI RESOLUTION PICTURE </a><br />
<img src="http://david.revoy.free.fr/files/kitchen-close-up1.jpg" border="0" alt="" /><br />
<img src="http://david.revoy.free.fr/files/kitchen-close-up2.jpg" border="0" alt="" /><br />
<img src="http://david.revoy.free.fr/files/kitchen-close-up3.jpg" border="0" alt="" /><br />
You can comment and write your tip/tricks ; most of things I learn about CG 2D, I learn them here with your help. So , Thanks in advance !<br />
29/11/05 edit : I made a first &quot;edit&quot; to change a bit my picture and follow your advices. Now, I think the picture is more understandable and more interresting. Thanks !<br />
Points changed :<br />
Wall texture / all cake / fire effect / smoke / add the light off fire in all reflective material.<br />
DeeVad<br />
<a href="http://david.revoy.free.fr/files/kitchen-disaster.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
<a href="http://david.revoy.free.fr/files/kitchen-disaster.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Tue, 29 Nov 2005 06:58:42 +0000</pubDate>
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	<item>
	<title>The Island of the master tree</title>
	<link>http://deevad.cgsociety.org/gallery/418506</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161111002_small.jpg"><br><br>A concept art for a environnement, with a fast brush stroke to show my ability to make good spatial design on my portfolio. The theme provide from a universe I devellop only to add some various design piece on my portfolio.]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 18:50:10 +0000</pubDate>
	</item>
	<item>
	<title>"Spectacular" challenge entry</title>
	<link>http://deevad.cgsociety.org/gallery/418517</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161111854_small.jpg"><br><br>May be it's late to post in gallery the result of the last year challenge 'Spectacular'. This was my first CgChallenge and now I really enjoy all challenge, cause it's the best way to meet and chat with other artist, and progress and have good crits on my work.<br />
I wanted to add this one to my portfolio and share it with the one of us who remember my entrie.<br />
<br />
This picture was made during some events in France last year, it wasn't made for this, but now it make me always remember this : Paris under flame with demonstration/police.<br />
For the Role Playing Gamer, you will probably recognise a Dragon, the dragon from the  &quot;Bone Dragon&quot; , come back from the death. <br />
( one of my favorite monster ) <br />
<br />
This year I'm challenging onto &quot;EON&quot; but I still wait a command of the french book before to start. So I will be late and I must patient. Good luck to all challenger !<br />
<br />
Comments here are welcome ;-)]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 19:04:18 +0000</pubDate>
	</item>
	<item>
	<title>the village of the air</title>
	<link>http://deevad.cgsociety.org/gallery/418504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161110829_small.jpg"><br><br>This is a concept art , this one was made to show more envirronnement design on my portfolio. I hope you enjoy.<br />
note: A &quot;dummy&quot; of primitive objects was made in Blender, my 3D software,  to have a good perspective.]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 18:47:15 +0000</pubDate>
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	<item>
	<title>Nothing on Tv today...</title>
	<link>http://deevad.cgsociety.org/gallery/416542</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1160668969_small.jpg"><br><br>This scene represent the “glandouillage” ( a funny way to say 'lasyness' in french )  in front of the TV… An activity which I find humoristical . To express it in the universe of my fairies, I used a portable so that it looks at its vidéos. <br />
]]>
	</description>
	<pubDate>Thu, 12 Oct 2006 16:02:52 +0000</pubDate>
	</item>
	<item>
	<title>Gemini</title>
	<link>http://deevad.cgsociety.org/gallery/418496</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161110414_small.jpg"><br><br>The tenderness of a hug between a little faun and a fairy. A classic theme. I made it to make a demonstration of Tvpaint/Mirage 2D ability. It was difficult cause I know less this software than my usual Photoshop &amp; Painter.<br />
(note: I enter Photoshop in the list of software used, cause Tvpaint didn't exist into )]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 18:40:38 +0000</pubDate>
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	<item>
	<title>S-koé : Over the cloud</title>
	<link>http://deevad.cgsociety.org/gallery/392551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1155396637_small.jpg"><br><br>This image is the first illustration of a starting project of writing &amp; illustrating a fantasy book named &quot;S-koé&quot;.<br />
I start the first plan in 2D with photoshop including the big mushroom with the boy on. After I create the landscape with Blender 3D, and finally I draw over all my lines, to clean the 3D rendering and add crasy little details. <br />
( this pictures contains little fun  details , original is 3500x4800 pixels )<br />
Thanks for your future comments, and for the www.tdt3d.be Wip forum help (for the one interrested in the Wip :http://www.tdt3d.be/forum.php?action=vthread&amp;forum=18&amp;topic=885 )]]>
	</description>
	<pubDate>Sat, 12 Aug 2006 15:30:44 +0000</pubDate>
	</item>
	<item>
	<title>Narcissus & Echo</title>
	<link>http://deevad.cgsociety.org/gallery/421019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161695118_small.jpg"><br><br>This picture represent a modern view of the myth of Narcissus &amp; Echo from the Metamorphoses of Ovid.<br />
( I can't write you a fast resume cause the story is so much interresting that I could loose some important parts, <a href="http://en.wikipedia.org/wiki/Narcissus_%28mythology%29" target="_blank">you can go here to know more about</a> ).<br />
<br />
I made a modern view of it, adapting some points working more the psychology of characters :<br />
- Narcissus is in my work a traveller, he observe with passion his reflect on the glass acting as a mirror. A beautifull boy ,mysterious and deep.<br />
- Echo is one of those thousand girls with magazine/headphones going to her work(student?) from everyday that is suddently interrested by him, but didn't know how to approach.<br />
So, 2 world in confrontation, this kind of situation is may be not as caricatural and dramatic as the original myth but I would just put the same perfume in it and keep the relation to our century. Myth are still alive for me, and are played every days.<br />
<br />
This picture was realised for 3D station &quot;greek mythology&quot; contest and receive the first prize and an award. Thanks to them. You can find here the <a href="http://www.3d-station-forum.com/forum/index.php?topic=17808.100" target="_blank"> WIP</a>]]>
	</description>
	<pubDate>Tue, 24 Oct 2006 13:05:27 +0000</pubDate>
	</item>
	<item>
	<title>Angel</title>
	<link>http://deevad.cgsociety.org/gallery/418493</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161110144_small.jpg"><br><br>from the Daily sketch forum, about the angel day thread if I remember well.<br />
Use Painter 9,  Daily sketch is great for trying new theme and technics. <br />
<br />
<a href="http://forums.cgsociety.org/forumdisplay.php?f=130" target="_blank"> Go to train yourself here to Sketch </a>]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 18:35:48 +0000</pubDate>
	</item>
	<item>
	<title>Almeria City</title>
	<link>http://deevad.cgsociety.org/gallery/418519</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161112353_small.jpg"><br><br>I work during a long time on a Science-Fiction comics, and this one the main city I design ; &quot;Almeria&quot;. <br />
Almeria is characterised by her flying road and extremly hight building.  I really liked this city, and I will surely integrate it again into some future cg work.]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 19:12:36 +0000</pubDate>
	</item>
	<item>
	<title>Racing car</title>
	<link>http://deevad.cgsociety.org/gallery/418520</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161112515_small.jpg"><br><br>A racing car made for the Daily sketch :<br />
Took me less than 30 min to do.<br />
Daily sketch is great for trying new theme and technique. <br />
<br />
<a href="http://forums.cgsociety.org/forumdisplay.php?f=130" target="_blank"> Go to train yourself here to Sketch </a>]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 19:15:18 +0000</pubDate>
	</item>
	<item>
	<title>2 Sting Tank - a 2d rendering of a concept</title>
	<link>http://deevad.cgsociety.org/gallery/332053</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1142960437_small.jpg"><br><br>I made this piece to give an ambiant and a final rendering on a concept art of a military vehicule for a video game. The idea of the 2 canon was leaded by the dir. artistic who wanted a multiplayer collaboration in use this double weapon.]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 17:00:40 +0000</pubDate>
	</item>
	<item>
	<title>Ganguro</title>
	<link>http://deevad.cgsociety.org/gallery/282199</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1128267423_small.jpg"><br><br>This piece is entitled &quot; Ganguro &quot;. I'm trying to evoke the actual 'ganguro' fashion in japan translated in the future with a lot of accessories. I used Photoshop to paint on a first A4 black and white pencil drawing .Please also look at the high res image for a larger view of the image.Comment are most welcome. Thanks !<br />
]]>
	</description>
	<pubDate>Sun, 02 Oct 2005 15:37:13 +0000</pubDate>
	</item>
	<item>
	<title>concept art : line out</title>
	<link>http://deevad.cgsociety.org/gallery/418532</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161114265_small.jpg"><br><br>May be one of the most efficient to shows volume and details before transmit a work to a 3D team is a precise line-out.<br />
It's important to see the quality of line in a portfolio that why I'm posting this kind of work.]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 19:44:27 +0000</pubDate>
	</item>
	<item>
	<title>a low poly character</title>
	<link>http://deevad.cgsociety.org/gallery/418530</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/192998/192998_1161114014_small.jpg"><br><br>This may be strange to see a 3D lowpolycharacter in a mainly 2D painting portfolio, but more than one time I add to modelise some idea of concept art character to help some production. My lowpoly characters &amp; texture are not brillant, and are always redefined by a more strong in technics 3D artist. But it's make win time to production when concept art is finish. That why I thought it was important to show it as extra competences.<br />
This one was made with Blender, export in obj with UV and 1024x1024 texture.<br />
I know Blender and 3Dsmax ( I did'nt have a license for 3Dsmax so I didn't practice since my studies ).]]>
	</description>
	<pubDate>Tue, 17 Oct 2006 19:40:17 +0000</pubDate>
	</item>
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